Leather Bag
So this project starts because I was looking at my bag. I was staring at it and I thought how nice it would be to recreate it in 3D. So, here it is.
For the first time I used Substance Painter. And, I must say, as a first time of using it, it looks pretty amazing :) Process: the creation of the Bag has been done through Clo3D, then I have worked a bit in Maya, and finally in Substance Painter. |
Ted - the friendly skeleton - 3 hours project
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I have created this little fella in 3 hours using Clo3D and Modo. I have created the first part, skull and ax, in Modo then imported in Clo3D and did the garment there. It was a challenge to myself to see what I could achieve in few hours |
The following project are done with Modo and Clo3D
Hiccup - My Lady Ghost
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I was trying to understand the animation in Clo3D when this idea came to my mind. Have a "marble material" behaves like a fabric. Then when I was thinkinig where to animate the piece of fabric, I thought, why not on top of the avatar? And then this came up.
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Female Boxer
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I have created everything from scratch with the amazing software: Clo3d. I am not a pattern maker but this software is so easy to use that creating something like this was super fast and easy. I had a bit of a problem with the bandages, but it was so fun to create this outfit. |
Leather Jacket
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Women outfit are so fun to create and really inspiring. I followed different styles of leather jackets I have seen in the internet and just come up with this style. |
Padded Jackets
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When I first started to work in adidas in the apparel side as a 3D Assistant Designer, my first project was a men padded jacket (the one you can see the gallery images). As a first project was so hard because I had to get used as well to the software and as well to the fashion environment. It was really challenging but I was able to make it.
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Square Pattern
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This garment is so simple that I was concern about creating a really good visualization. I am really satisfied about the look of it knowing how simple this is. The devil is in the details. |